What you're actually getting
This is a big game. Properly big. I picked it up last autumn thinking I'd give it a few hours over a weekend and ended up losing most of a Sunday afternoon just faffing about building a makeshift flying machine that absolutely did not work. That's the thing about Tears of the Kingdom - the game actively encourages you to mess around, fail, and try something daft. It rewards curiosity in a way most open-world games pretend to but don't quite manage.
The sky islands, the underground Depths, the sheer density of things to find - it's a lot. Maybe too much if you're the sort who likes a tidy, linear experience. My mate who plays mostly shooters bounced off it within a week. That's worth knowing.
Who should actually buy this
If you loved Breath of the Wild, this is a no-brainer. If you've never played a Zelda game but you're after something to lose yourself in for 60-plus hours, it's spot on. If you want a tight, story-driven 10-hour game, look elsewhere.
At £39, it's a fair chunk below what this was fetching at launch. Nintendo games rarely get deep discounts, so this price point is genuinely decent for a title this recent.
One honest reservation: the story is weaker than you'd hope, and the opening hours can feel a bit slow. Stick with it past the first couple of temples though, and it clicks.